Investiture of the Bearded Devil

Fiendish Codex II: Tyrants of the Nine Hells (FCII)Updated Supplementals (3.5)

Investiture of the Bearded Devil is a D&D 3.5 spell (Transmutation) from FCII. On class lists for Blackguard (Level 2), Cleric (Level 3), Sorcerer (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Duration
1 minute/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

With a rush of sinister green light, you invest the target with infernal energy, drawing power from a bearded devil to fuel the spell.
You cause the target to grow a long, ropy mass of callused tissue from its chin that vaguely resembles a beard.
This beard flails about as though it were alive.
If the subject successfully hits an adjacent opponent with at least one melee attack in a round, it also automatically hits with its beard, dealing an extra 2d8 points of damage.
The subject also gains resistance to fire 5.
This resistance stacks with the resistance granted by other evil investiture spells (but not with multiple castings of investiture of the bearded devil).
While this spell is in effect, magic weapons with the evil outsider bane special ability have full effect against the target of the investiture.
After the spell’s duration expires (or if it is dispelled or ended through some other means), the subject is fatigued for 1 minute.
Material Component: A fist-sized chunk of brimstone.