Investiture of the Amnizu

Fiendish Codex II: Tyrants of the Nine Hells (FCII)Updated Supplementals (3.5)

Investiture of the Amnizu is a D&D 3.5 spell (Transmutation) from FCII. On class lists for Blackguard (Level 3), Cleric (Level 4), Sorcerer (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Duration
1 minute/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

With a flash of red light and a sound like the screams of a thousand suffering souls, you invest the target with infernal energy, drawing power from an amnizu to power the spell.
You infuse a target with the intellect-sapping power and slippery mind of an amnizu.
While under the effect of this spell, the target can, each round as a standard action, make a single melee touch attack.
A touched creature takes 1d4 points of Intelligence damage.
The subject of this spell can use this touch attack once per two caster levels.
The subject of this spell also becomes immune to any effect that would damage, drain, or otherwise reduce its own Intelligence score.
In addition, the subject gains resistance to fire 5.
This resistance stacks with the resistance granted by other evil investiture spells (but not with multiple castings of investiture of the amnizu).
While this spell is in effect, magic weapons with the evil outsider bane special ability have full effect against the subject of the investiture.
After the spell’s duration expires (or if it is dispelled or ended through some other means), the subject is fatigued for 1 minute.
Material Component: A fist-sized chunk of brimstone.