Insignia of Alarm

Races of Destiny (RD)Updated Supplementals (3.5)

Insignia of Alarm is a D&D 3.5 spell (Abjuration) from RD. On class lists for Bard (Level 2), Cleric (Level 2), Paladin (Level 2), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: None (harmless); Duration: Instantaneous; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, F
Range
Long (400 ft. + 40 ft./level)
Target
All wearers of special insignia within range
Area
400 ft. + 40 ft./caster level radius spread centered on the caster
Duration
Instantaneous
Saving Throw
None (harmless)
Spell Resistance
Yes (harmless)

This spell alerts all wearers of a specific insignia (see below) within range.
Such creatures hear a single mental "ping" (as the alarm spell, page 197 of the Player’s Handbook) when this spell is cast.
This spell requires significant preparation.
Before using this spell you must forge specially crafted insignias.
These can be crafted in the form of amulets, badges, rings, or any similar object, but each one must bear the same logo, crest, or symbol.
Each insignia costs 10 gp.
Militias, guilds, or churches within a city use this spell to call all its members together.
Focus: A specially prepared insignia (see above).