Insanity

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Insanity is a D&D 3.5 spell (Enchantment (Compulsion)) from PH. On class lists for Jester (Level 6), Sorcerer (Level 7), Wizard (Level 7), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Target
One living creature
Duration
Instantaneous
Saving Throw
Will negates
Spell Resistance
Yes

The affected creature suffers from a continuous confusion effect, as the spell.

Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.