Infernal Wound

Planar Handbook (PlH)Updated Supplementals (3.5)

Infernal Wound is a D&D 3.5 spell (Transmutation) from PlH. On class lists for Cleric (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Touch; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One weapon
Duration
1 round/level
Saving Throw
None
Spell Resistance
No

The infernal wound spell makes a weapon inflict persistent wounds similar to those made by bearded devils and horned devils.
A creature injured by a weapon with infernal wound cast upon it loses 2 additional hit points each round for the remaining duration of the spell.
The continuing hit point loss can be stopped by a Heal check (DC 10 + spell level + caster’s ability modifier), a cure spell, or a heal spell.