Infernal Wound
Infernal Wound is a D&D 3.5 spell (Transmutation) from PlH. On class lists for Cleric (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Touch; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One weapon
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
The infernal wound spell makes a weapon inflict persistent wounds similar to those made by bearded devils and horned devils.
A creature injured by a weapon with infernal wound cast upon it loses 2 additional hit points each round for the remaining duration of the spell.
The continuing hit point loss can be stopped by a Heal check (DC 10 + spell level + caster’s ability modifier), a cure spell, or a heal spell.