Icelance

Player's Guide to Faerûn (PG)Updated Forgotten Realms (3.5)

Icelance is a D&D 3.5 spell (Transmutation) from PG. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
One lance of ice
Duration
Instantaneous
Saving Throw
See text
Spell Resistance
Yes

This spell transforms a quantity of ice into a long, deadly lance, which is then magically propelled at a target you designate.
You must succeed on a ranged attack to strike a target.
A +4 bonus applies to your attack roll.
If you hit, the icelance deals 5d6 points of damage to the target.
Half of this damage is piercing damage; the rest is cold damage.
In addition, the target must make a Fortitude save or be stunned for 1d4 rounds.
Regardless of the result of the attack, the icelance shatters upon its first use.
Material Component: At least 10 pounds of ice or snow.
Most mages cast this spell in an area with natural ice or snow, but in a pinch the ice left over from an ice storm spell will suffice.