Ice Shield
Ice Shield is a D&D 3.5 spell (Abjuration) from Fr. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
The warded creature gains resistance to blows, cuts, stabs, and slashes.
The subject gains damage reduction 15/-.
The spell prevents a total of 10 points of damage per caster level (maximum 150 points).
While protected by the spell, the creature also has vulnerability to fire and takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.
The duration increases to 10 minutes per level when in a frostfell environment.
Material Component: A pinch of sleet.
Coldfire Component: Five ounces of coldfire.