Holy Storm

Planar Handbook (PlH)Updated Supplementals (3.5)

Holy Storm is a D&D 3.5 spell (Conjuration (Creation)) from PlH. On class lists for Cleric (Level 3), Paladin (Level 3), Cleric Variant (Level 3), and others. Range or area: 20 ft.; Saving throw: None; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S, M, DF
Range
20 ft.
Area
20 ft. radius centered on the caster
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

A driving rain falls around you.
It falls in a fixed area once created.
The storm reduces hearing and visibility, resulting in a -4
penalty on Listen, Spot, and Search checks.
It also applies a -4 penalty on all ranged attacks made into, out of, or through the storm.
Finally, it automatically extinguishes any unprotected flames and has a 50% chance to extinguish protected flames (such as those of lanterns).
The rain damages evil creatures, dealing 2d6 points of damage per round (evil outsiders take double damage).
In addition, each round, a blast of frost strikes a randomly selected evil outsider within the spell’s area, dealing 5d6 points of cold damage.
After the spell’s duration expires, the water disappears.
Material Component: A flask of holy water.