Hesitate

Player's Handbook II (PH2)Updated Supplementals (3.5)

Hesitate is a D&D 3.5 spell (Enchantment (Compulsion)) from PH2. On class lists for Bard (Level 3), Beguiler (Level 3), Cleric (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (see text); Duration: 1 round/level (D) (see text); Casting time: 1 immediate action.

School
Enchantment (Compulsion)
Casting Time
1 immediate action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Duration
1 round/level (D) (see text)
Saving Throw
Will negates (see text)
Spell Resistance
Yes

In the eyes of your enemy, you seem large, powerful, and indomitable.
You fill a subject with doubts and misgivings, making it believe it is inferior to you.
On a failed save, the subject can take no action other than a move action on its current turn.
Hesitate confers no special bonuses for attackers attempting to hit the subject; the subject still defends itself.
If you attack the affected creature, the spell ends immediately.
Each round, as a swift action at the start of its turn, the
subject can attempt a new saving throw to end the effect.
If the save succeeds, the subject can then act normally.
You can cast this spell even when it’s not your turn; however, you must cast it at the start of your opponent’s turn to gain the benefit.