Hand of Divinity
Hand of Divinity is a D&D 3.5 spell (Evocation) from Sc. On class lists for Blackguard (Level 2), Cleric (Level 2), Paladin (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: 1 minute/level; Casting time: 1 minute.
- School
- Evocation
- Casting Time
- 1 minute
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- No
You call upon your beliefs and a great pair of hands appears around your target, cradling it in its power. The effect fades, but your target briefly glows with a healthy orange nimbus.
If your deity is non-evil, this spell grants a +2 sacred bonus on saving throws, and the spell is a good spell. If your deity is evil, this spell grants a +2 profane bonus on saving throws, and the spell is an evil spell.
This spell works only on a creature with the same deity as you or the same alignment as your deity. If cast on a target that does not meet this criteria, the spell has no effect.