Hand of Divinity
Hand of Divinity is a D&D 3.5 spell (Evocation) from Mag. On class lists for Blackguard (Level 2), Cleric (Level 2), Paladin (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless) (see text); Duration: 1 minute/level; Casting time: 1 minute.
- School
- Evocation
- Casting Time
- 1 minute
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- Will negates (harmless) (see text)
- Spell Resistance
- Yes
You give the subject a protective aura of divine energy that allows her a bonus on all saving throws.
If your patron is nonevil, this is a +2 sacred bonus and the spell is a good spell.
If your patron is evil, this is a +2 profane bonus and the spell is an evil spell.
This spell only works on a creature with the same patron as you or the same alignment as your patron.
If cast on a target that does not meet these criteria, there is no effect.