Hamatula Barbs

Spell Compendium (Sc)Updated Supplementals (3.5)

Hamatula Barbs is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Cleric (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Touch; Saving throw: Fortitude negates (harmless); Duration: 10 minutes/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
10 minutes/level
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes (harmless)

You invoke the dark nature of the spell and slender, sharp-edged barbs sprout from your body and clothing, glowing with hellish energy.

Any creature hitting the subject of this spell with a handheld weapon or a natural weapon takes 1d8 points of slashing and piercing damage from the subject’s barbs. This damage does not apply to attackers using reach weapons, such as longspears. The subject itself is not harmed by its own barbs.

Arcane Material Component: A barb from a hamatula.