Halt Undead
Halt Undead is a D&D 3.5 spell (Necromancy) from PH. On class lists for Sorcerer (Level 3), Wizard (Level 3), Hunter of the Dead (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- Up to three undead creatures within 30 ft. of each other
- Duration
- 1 round/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
This spell renders as many as three undead creatures immobile. A nonintelligent undead creature (such as a skeleton or zombie) gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.
Material Component: A pinch of sulfur and powdered garlic.