Halt Undead

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Halt Undead is a D&D 3.5 spell (Necromancy) from PH. On class lists for Sorcerer (Level 3), Wizard (Level 3), Hunter of the Dead (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Target
Up to three undead creatures within 30 ft. of each other
Duration
1 round/level
Saving Throw
Will negates (see text)
Spell Resistance
Yes

This spell renders as many as three undead creatures immobile. A nonintelligent undead creature (such as a skeleton or zombie) gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.

Material Component: A pinch of sulfur and powdered garlic.