Ghost Trap
Ghost Trap is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Cloistered Cleric (Level 6), Cleric Variant (Level 6), Cleric (Level 6), and others. Range or area: 5 ft./level; Saving throw: None; Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 5 ft./level
- Area
- 5 ft. /caster level radius emanation centered on the caster
- Duration
- 1 minute/level (D)
- Saving Throw
- None
- Spell Resistance
- No
Energy ripples outward from you, rendering solid the insubstantial.
You are surrounded by a fi eld of energy that negates incorporeality. The radius of the field is 5 feet per caster level. All incorporeal creatures in this field become corporeal. Creatures cannot turn ethereal while in this area, and ethereal creatures cannot enter or affect the plane this spell was cast on while in this field.