Ghost Trap

Spell Compendium (Sc)Updated Supplementals (3.5)

Ghost Trap is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Cloistered Cleric (Level 6), Cleric Variant (Level 6), Cleric (Level 6), and others. Range or area: 5 ft./level; Saving throw: None; Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
5 ft./level
Area
5 ft. /caster level radius emanation centered on the caster
Duration
1 minute/level (D)
Saving Throw
None
Spell Resistance
No

Energy ripples outward from you, rendering solid the insubstantial.

You are surrounded by a fi eld of energy that negates incorporeality. The radius of the field is 5 feet per caster level. All incorporeal creatures in this field become corporeal. Creatures cannot turn ethereal while in this area, and ethereal creatures cannot enter or affect the plane this spell was cast on while in this field.