Ghost Trap
Ghost Trap is a D&D 3.5 spell (Abjuration) from LM. On class lists for Cloistered Cleric (Level 6), Cleric Variant (Level 6), Cleric (Level 6), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You are surrounded by a field of energy that negates incorporealness.
The radius of the field is 5 feet per caster level.
All incorporeal creatures in this field become corporeal.
Creatures cannot turn ethereal while in this area, and ethereal creatures cannot become nonethereal while in this field.