Fuse Sand

Sandstorm (Sa)Updated Supplementals (3.5)

Fuse Sand is a D&D 3.5 spell (Transmutation) from Sa. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: See text; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Area
Up to two 10 ft. cubes/caster level (S)
Duration
Instantaneous
Saving Throw
See text
Spell Resistance
No

This spell causes normal sand to melt slightly and stick, forming a relatively soft and porous building material (see Dungeon Waste Terrains, page 31).
Any creature in the sand is allowed a Reflex save to escape before the area hardens.
Creatures that are unable to escape become trapped and must be broken out.
A creature trapped beneath the surface begins to suffocate (see page 304 of the Dungeon Master’s Guide).
The fused sand has hardness 3 and 5 hp per inch of thickness, and a break DC of 22.
Material Component: A glass marble.