Fracturing Weapon
Fracturing Weapon is a D&D 3.5 spell (Transmutation) from FoW. On class lists for Hexblade (Level 3), Assassin (Level 4), Blackguard (Level 4), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One melee weapon
- Duration
- 1 round/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
Once per round for the spell’s duration, the wielder of the targeted weapon can declare a single melee attack to be a fracturing blow. If that attack successfully deals damage to an opponent, the foe takes a —5 penalty to Armor Class and damage reduction (if any, to a minimum of 0).
The penalties are applied after the damage from the fracturing weapon attack has been resolved. The penalties last for a single round, but the wielder can attack it again on his or her next turn and attempt to reinvoke the penalty.