Fracturing Weapon

The Forge of War (FoW)Updated Eberron (3.5)

Fracturing Weapon is a D&D 3.5 spell (Transmutation) from FoW. On class lists for Hexblade (Level 3), Assassin (Level 4), Blackguard (Level 4), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One melee weapon
Duration
1 round/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

Once per round for the spell’s duration, the wielder of the targeted weapon can declare a single melee attack to be a fracturing blow. If that attack successfully deals damage to an opponent, the foe takes a —5 penalty to Armor Class and damage reduction (if any, to a minimum of 0).

The penalties are applied after the damage from the fracturing weapon attack has been resolved. The penalties last for a single round, but the wielder can attack it again on his or her next turn and attempt to reinvoke the penalty.