Find Traps

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Find Traps is a D&D 3.5 spell (Divination) from PH. On class lists for Cleric (Level 2), Jester (Level 2), Healer (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You gain intuitive insight into the workings of traps. You can use the Search skill to detect traps just as a rogue can. In addition, you gain an insight bonus equal to one-half your caster level (maximum +10) on Search checks made to find traps while the spell is in effect.

Note that find traps grants no ability to disable the traps that you may find.