Find Traps
Find Traps is a D&D 3.5 spell (Divination) from PH. On class lists for Cleric (Level 2), Jester (Level 2), Healer (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You gain intuitive insight into the workings of traps. You can use the Search skill to detect traps just as a rogue can. In addition, you gain an insight bonus equal to one-half your caster level (maximum +10) on Search checks made to find traps while the spell is in effect.
Note that find traps grants no ability to disable the traps that you may find.