Evil Glare
Evil Glare is a D&D 3.5 spell (Necromancy) from PlH. On class lists for Cleric (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: 30 ft.; Saving throw: Will negates; Duration: 1 round/level and 1d8 rounds (see text); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- 30 ft.
- Target
- One living creature/round
- Duration
- 1 round/level and 1d8 rounds (see text)
- Saving Throw
- Will negates
- Spell Resistance
- Yes
This spell, inspired by the malevolent gaze of the shadowy nightwalkers, causes your eyes to glow with dark energy.
Immediately upon completion of the spell, you may target a living creature within range with your glare; that creature becomes paralyzed with fear for 1d8 rounds.
You must be able to see the creature, and it must be able to see you (though it need not meet your gaze).
Once per round after that for the duration of the spell, you can target another creature with your glare as a move action.
You can’t target the same creature twice with a single casting of the spell, regardless of the success of its saves.