Entomb

Frostburn (Fr)Updated Supplementals (3.5)

Entomb is a D&D 3.5 spell (Evocation) from Fr. On class lists for Disciple of Thrym (Level 5), Druid (Level 6), Sorcerer (Level 6), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: Instantaneous and 1 round/level (see text); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Target
One creature/caster level within 30 ft. of each other
Duration
Instantaneous and 1 round/level (see text)
Saving Throw
Fortitude negates
Spell Resistance
Yes

An entomb spell traps living creatures in a block of ice, suffocating them.
The spell entraps the targets with a thick layer of ice from head to toe.
Those that make a successful Fortitude saving throw can shake off the ice immediately, though they still take 6d6 points of cold damage.
If the creature fails its saving throw, it is held within the ice and immediately begins to suffocate per the drowning rules (see page 304 of the Dungeon Master’s Guide).
In addition, the creature takes 2d12 points of cold damage and 1 point of Constitution damage per round from contact
with the ice.
Other than attempting to escape, creatures entombed can perform actions that only require mental or verbal activity.
Escaping from the ice block requires a DC 20 Strength check or the application of 20 points of fire damage.
Material Component: A clear gemstone with a minimum value of 500 gp.