Energetic Healing
Energetic Healing is a D&D 3.5 spell (Conjuration (Healing)) from BE. On class lists for Apostle of Peace (Level 5), Cleric (Level 5), Druid (Level 5), and others. Range or area: Touch; Saving throw: None; Duration: 10 minutes/level or until discharged; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One living creature
- Duration
- 10 minutes/level or until discharged
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
This spell converts magical energy damage into healing power. First, it renders the target immune to one energy type (acid, cold, electricity, fire, or sonic) specified when the spell is cast. Second, whenever the target is subjected to a magical attack of the selected energy type, he instead heals damage equal to 10% of the damage dealt (rounded down). For example, a creature protected by energetic healing (cold) that would normally take 35 points of cold damage from a cone of cold heals 3 points of damage instead. Once the spell heals a number of hit points equal to 2 per caster level (maximum 30), it is discharged.
This spell does not convert nonmagical energy attacks (such as damage from alchemist’s fire) into healing.