Drown
Drown is a D&D 3.5 spell (Conjuration (Creation)) from DCS. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial; Duration: Concentration; Casting time: 1 action.
- School
- Conjuration (Creation)
- Casting Time
- 1 action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- Concentration
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
This spell fills the breathing passages of the targeted creature with water. You can keep this spell targeted upon a single creature for as long as you maintain concentration upon it. The target is entitled to a Fortitude save. On a successful save, the target is staggered for 1 round but succeeds in clearing its body of the conjured water. It suffers no more effect from the spell, which ends. On a failed save, the target does not clear out the water and must make a Constitution check each round (DC 10 + 1 for each round after the first) or begin to drown (see The Concentration check to cast a spell, and cannot cast spells with verbal (V) components or use abilities that require speech.
Material Component: A sea shell.