Dream Conduit
- School
- Illusion (Phantasm)
- Casting Time
- 1 minute
- Components
- V, DF, F
- Range
- Unlimited
- Target
- One living creature (see text)
- Duration
- See text (D)
- Saving Throw
- See text
- Spell Resistance
- Yes (see text)
Powerful spellcasters realize the potential the Region of Dreams has as a conduit to minds throughout the multiverse. Most living creatures access it when they sleep, thus those capable of moving through different dreamscapes can interact with others across impossible distances.
This spell enables you to enter the dreamscape of an individual by naming them and holding an item personal to them. Upon casting dream conduit you enter a trance as your mind projects into the Plane of Dreams and waits for the target to go to sleep. Once in the target’s dreamscape you can speak and interact with them normally, take part in their dream, or try to influence the dreamscape yourself. See the psionic power dream watch for more information on influencing another’s dream.
While nothing you do can physically harm the target, you can affect them with nondamaging spells of 4th level or lower provided the spell targets a single creature and is not from the schools of Conjuration, Evocation, or Transmutation. The target receives a saving throw as normal and immediately realizes what is going on, though as part of their dreamscape you can attempt to disguise your identity. If they fail their save the spell affects them normally, though it does not activate until they wake up. While the target is unable to respond in kind they are free to force themselves awake at any point, which also ends the spell. If the target is awake when dream conduit is cast you can choose to wake up (ending the spell) or remain in the trance until they go to sleep.
You are unaware of your own surroundings or of the activities around you while in the trance. While physically defenseless, any sort of disturbance, such as a loud noise or being targeted by a spell, breaks you from the trance and ends the spell. The duration of this spell is however long it is before the target goes to sleep and then wakes up. Creatures who don’t sleep or dream, or are somehow isolated from the Plane of Dreams, cannot be targeted by this spell.
Focus: An item of value to the target, such as a family heirloom, or something from their body, such as a sample of their hair or blood.