Dispel Evil
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- The caster and a evil creature from another plane; or The caster and an enchantment or evil spell on a creature or object
- Duration
- 1 round/level or until discharged
- Saving Throw
- See text
- Spell Resistance
- See text
Shimmering, white, holy energy surrounds you. This power has three effects.
First, you gain a +4 deflection bonus to AC against attacks by evil creatures.
Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.
Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.