Disjoin

Dragonlance Campaign Setting (DCS)Updated Dragonlance (3.5)

Disjoin is a D&D 3.5 spell (Abjuration) from DCS. On class lists for Cleric (Level 6), Sorcerer (Level 6), Wizard (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (object); Duration: Instantaneous; Casting time: 1 action.

School
Abjuration
Casting Time
1 action
Components
V, S, XP
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature, magical effect, or object
Duration
Instantaneous
Saving Throw
Will negates (object)
Spell Resistance
No

You choose a single magical effect or magic item to disjoin. A disjoined spell or magic item is separated into its individual magic components. This ends a spell or spell-like effect in the same manner as dispel magic. A permanent magic item is suppressed (inoperative) for 1 round per caster level, and must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s, whichever is better.

If you cast this spell on a creature, you can shoose to target a specific item or spell effect on that creature. If you do not designate a specific spell effect or item, disjoin affects a randomly determined spell effect or magic item affecting the creature or in its possession.

XP Cost: 200 XP