Disjoin
Disjoin is a D&D 3.5 spell (Abjuration) from DCS. On class lists for Cleric (Level 6), Sorcerer (Level 6), Wizard (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (object); Duration: Instantaneous; Casting time: 1 action.
- School
- Abjuration
- Casting Time
- 1 action
- Components
- V, S, XP
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature, magical effect, or object
- Duration
- Instantaneous
- Saving Throw
- Will negates (object)
- Spell Resistance
- No
You choose a single magical effect or magic item to disjoin. A disjoined spell or magic item is separated into its individual magic components. This ends a spell or spell-like effect in the same manner as dispel magic. A permanent magic item is suppressed (inoperative) for 1 round per caster level, and must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s, whichever is better.
If you cast this spell on a creature, you can shoose to target a specific item or spell effect on that creature. If you do not designate a specific spell effect or item, disjoin affects a randomly determined spell effect or magic item affecting the creature or in its possession.
XP Cost: 200 XP