Deific Bastion

Complete Champion (CC)Updated Supplementals (3.5)

Deific Bastion is a D&D 3.5 spell (Transmutation) from CC. On class lists for Blackguard (Level 3), Cleric (Level 3), Paladin (Level 3), and others. Range or area: Touch; Saving throw: Fortitude negates (harmless, object); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One shield or heavy armor
Duration
1 round/level
Saving Throw
Fortitude negates (harmless, object)
Spell Resistance
Yes (harmless, object)

Calling upon your patron for protection, you imbue your defenses with an unnatural resilience.

You must either be holding a shield or wearing heavy armor to cast this spell. The shield or armor gains a +1 enhancement bonus plus an additional special ability that depends on your deity, as given on the table below. This enhancement bonus is defensive only; it does not cause a shield to function as a magic weapon if it is used to make a shield bash.

The enhancement bonus of the armor or shield is +2 if your caster level is 9th-11th, +3 if it’s 12th-14th level, +4 if it’s 15th-16th, and +5 if it’s 18th or higher.

Deity Added Ability
Bahamut Cold resistance 5
Boccob Spell resistance 13
Corellon Larethian Arrow deflection
Ehlonna Cold resistance 5
Erythnul Damage reduction 2/magic
Fharlanghn 50% fortification (half of critical hits are negated)
Garl Glittergold Spell resistance 13
Gruumsh Arrow deflection
Heironeous Electricity resistance 5
Hextor Damage reduction 2/magic
Kord Damage reduction 2/magic
Kurtulmak Shadow and silent moves
Lolth 50% fortification (half of critical hits are negated)
Moradin Arrow deflection
Nerull 50% fortification (half of critical hits are negated)
Obad-Hai Shadow and silent moves
Olidammara Shadow and silent moves
Pelor Fire resistance 5
St. Cuthbert Damage reduction 2/magic
Tiamat Fire resistance 5
Vecna Cold resistance 5
Wee Jas Spell resistance 13
Yondalla Shadow and silent moves