Deadly Lahar
Deadly Lahar is a D&D 3.5 spell (Conjuration) from CM. On class lists for Druid (Level 8), Sorcerer (Level 8), Wizard (Level 8), and others. Range or area: 60 ft.; Saving throw: Reflex partial; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 60 ft.
- Area
- 60 ft. cone spread
- Duration
- Instantaneous
- Saving Throw
- Reflex partial
- Spell Resistance
- No
A rushing torrent of liquid rock bursts from the ground, washing over your foes.
You create a liquid landslide of molten-hot volcanic material. All creatures in the area of the spell take 10d6 points of fire damage. Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.