Deadly Lahar

Complete Mage (CM)Updated Supplementals (3.5)

Deadly Lahar is a D&D 3.5 spell (Conjuration) from CM. On class lists for Druid (Level 8), Sorcerer (Level 8), Wizard (Level 8), and others. Range or area: 60 ft.; Saving throw: Reflex partial; Duration: Instantaneous; Casting time: 1 standard action.

School
Conjuration
Casting Time
1 standard action
Components
V, S
Range
60 ft.
Area
60 ft. cone spread
Duration
Instantaneous
Saving Throw
Reflex partial
Spell Resistance
No

A rushing torrent of liquid rock bursts from the ground, washing over your foes.

You create a liquid landslide of molten-hot volcanic material. All creatures in the area of the spell take 10d6 points of fire damage. Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.