Dark Way
Dark Way is a D&D 3.5 spell (Illusion (Shadow)) from Sc. On class lists for Bard (Level 2), Cleric (Level 2), Sorcerer (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Illusion (Shadow)
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One bridge of force 5 ft. wide, 1 in. thick, and up to 20 ft./level long
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- Yes
You stand at the edge of the canyon and invoke the power. At your feet appears a thin black bridge that arches over the canyon.
You create a ribbonlike, weightless unbreakable bridge. A dark way must be anchored at both ends to solid objects, but otherwise can be at any angle. Like a wall of force (PH 298), it must be continuous and unbroken when formed. It is typically used to cross a chasm or a hazardous space. Creatures can move on a dark way without penalty, since it is no more slippery than a typical dungeon floor.
A dark way can support a maximum of 200 pounds per caster level. Creatures that cause the total weight on a dark way to exceed this limit fall through it as if it weren’t there. You never fall through a dark way unless your own weight exceeds the spell’s maximum capacity.