Crown of Might
Crown of Might is a D&D 3.5 spell (Transmutation) from PH2. On class lists for Cleric (Level 3), Duskblade (Level 3), Sorcerer (Level 3), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level (D) or until discharged; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Touch
- Target
- One creature
- Duration
- 1 hour/level (D) or until discharged
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
A crown of plain copper appears upon the recipient’s head. The crown has a front piece fashioned to resemble a bull’s head.
This spell creates a crown of magical energy that grants the spell’s recipient a +2 enhancement bonus to Strength.
As an immediate action, the creature wearing a crown of might can discharge its magic to gain a +8 enhancement bonus to Strength for 1 round. The spell ends after the wearer uses the crown in this manner.
The crown occupies space on the body as a headband, hat, or helm. If the crown is removed, the spell immediately ends.
Focus: A copper hoop 6 inches in diameter.