Checkmate's Light

Spell Compendium (Sc)Updated Supplementals (3.5)

Checkmate's Light is a D&D 3.5 spell (Evocation) from Sc. On class lists for Prestige Paladin (Level 2), Paladin of Slaughter (Level 2), Paladin of Tyranny (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One melee weapon
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

You intone your deity’s name and the weapon you touch hums a harmonic response before it lights up with a soothing red glow.

You imbue the touched weapon with a +1 enhancement bonus per three caster levels (maximum +5 at 15th level), and it is treated as lawful-aligned for the purpose of overcoming damage reduction. In addition, you can cause it to cast a red glow as bright as a torch. Any creature within the radius of its clear illumination (20 feet) gets a +1 morale bonus on saving throws against fear effects.

If the weapon leaves your grasp, the spell effect is suppressed until you or another worshiper of your deity picks it up. Time that passes while the spell’s effects are suppressed counts against the spell’s duration.