Call of the Twilight Defender
Call of the Twilight Defender is a D&D 3.5 spell (Conjuration (Summoning)) from DM. On class lists for Druid (Level 6), Sorcerer (Level 6), Wizard (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level; Casting time: 1 full round.
- School
- Conjuration (Summoning)
- Casting Time
- 1 full round
- Components
- V
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One twilight guardian
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
The very ground erupts in a shower of stone and dirt, accompanied by a thunderclap.
Standing in the center of the damaged ground is a creature of stone, wood, and plant parts resembling the regal form of a guardian dragon.
This spell summons one twilight guardian (see page 121) to fight for you.
The spell functions like a summon nature’s ally spell, but with one exception.
At any time, a summoned twilight guardian can sacrifice itself by simply touching you (a standard action); the twilight guardian is immediately destroyed, and you gain a number of hit points equal to 1/2 the twilight guardian’s remaining hit points before its sacrifice.
Special: A character who learns this spell gains a +1 competence bonus on Knowledge (nature) checks.