Call Marut

Spell Compendium (Sc)Updated Supplementals (3.5)

Call Marut is a D&D 3.5 spell (Conjuration (Calling)) from Sc. On class lists for Cleric (Level 9), Sorcerer (Level 9), Wizard (Level 9), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Instantaneous; Casting time: 10 minutes.

School
Conjuration (Calling)
Casting Time
10 minutes
Components
V, S, DF, XP
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One called marut
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No

You call across the boundaries of the multiverse, and the powers of Mechanus respond. The marut warps into place in an eyeblink with a whirling throb of thunder. "Who denies death?" it asks with the voice of an avalanche.

By casting this spell, you receive the aid of a marut inevitable (MM 159). If you know an individual marut’s name, you can request that individual by speaking the name during the spell (though you might get a different creature,
anyway).

You can ask the marut to perform one duty for you. The task must take no more than 1 hour to complete. The inevitable does not ask for any payment for the task.

XP Cost: 500 XP.