Blood Wind

Savage Species (SS)Updated Supplementals (3.0)

Blood Wind is a D&D 3.5 spell (Evocation) from SS. On class lists for Cleric (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 1 round/level (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature with an Intelligence of 4 or higher
Duration
1 round/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

The subject may take a full attack action to use one of its natural weapons as if it were a thrown weapon with a 20-foot range increment.
The subject may do so every round while the spell is in effect.
The subject gestures with the natural weapon as if making a melee attack.
The effect of this attack always emanates from the subject’s location.
The attack does not get a flanking bonus or help a combatant get one.
The subject uses its highest melee attack bonus, and deals damage normally if it hits.
All normal modifiers to ranged combat apply.
If the subject has more than one natural weapon, it may choose which weapon to use during each round the spell is in effect.