Black Karma Curse

Player's Handbook II (PH2)Updated Supplementals (3.5)

Black Karma Curse is a D&D 3.5 spell (Enchantment (Compulsion)) from PH2. On class lists for Cleric (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
Instantaneous
Saving Throw
Will negates
Spell Resistance
Yes

With a word and a gesture, you compel the bewildered creature to attack itself.
If the target creature’s saving throw fails, it immediately takes damage as if it had hit itself with its currently wielded weapon (or natural weapon).
If the creature has more than one eligible attack form, it uses the one that deals the most damage.