Aura of the Sun
Aura of the Sun is a D&D 3.5 spell (Abjuration) from LE. On class lists for Cleric (Level 4), Paladin (Level 4), Cleric Variant (Level 4), and others. Range or area: 10 ft.; Saving throw: None; Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- 10 ft.
- Area
- 10 ft. radius emanation centered on the caster
- Duration
- 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
By casting aura of the sun, you fill the area around you with warm, glowing light that eliminates natural shadows and hampers magical darkness.
Any creature attempting to cast a spell from the shadow subschool or a spell with the darkness descriptor within an aura of the sun must succeed on a caster level check (DC 11 + your caster level), or the spell fails.
Areas of magical darkness originating from 3rd-level or lower spells and effects are temporarily suppressed when overlapping with an aura of the sun.
Creatures that take penalties in bright light also take them while within an aura of the sun, and an undead creature takes 1d6 points of positive energy damage at the end of its turn every round that it spends within the spell’s area.
Furthermore, any creature attempting to hide within the aura takes a -4 penalty on Hide checks.
This effect is centered on you and moves with you.
Anyone who enters the aura immediately becomes subject to its effect, but creatures that leave are no longer affected.