Rules from Player's Handbook v.3.5
97 entries from PH. Use the interactive rules hub for filters and search.
First 50 entries (alphabetical):
- Ability Checks
- Ability Scores
- Action Types
- Aid Another
- Aiming A Spell
- Alignment
- Arcane Magical Writings
- Armor Class
- Armor For Unusual Creatures
- Armor Qualities
- Attack Bonus
- Attack Roll
- Big and Little Creatures In Combat
- Bull Rush
- Carrying Capacity
- Caster Level
- Casting Time
- Charge
- Choosing A Spell
- Combining Magical Effects
- Combining Skill Attempts
- Components
- Concealment
- Concentration
- Counterspells
- Cover
- Damage
- Dead (-10 Hit Points or Lower)
- Descriptive Text
- Descriptor
- Dice
- Disabled (0 Hit Points)
- Disarm
- Divine Magical Writings
- Duration
- Dying (-1 to -9 Hit Points)
- Exploration
- Favorable and Unfavorable Conditions
- Feint
- Flanking
- Free Actions
- Full-Round Actions
- Getting Into And Out Of Armor
- Grapple
- Healing
- Helpless Defenders
- Hit Points
- Initiative
- Level
- Loss Of Hit Points