Source
Edition
Category
Subcategory
Save
Ability ChecksBaseUsing SkillsPH3.5
Ability ScoresBaseBasicPH3.5
Action TypesBaseCombatPH3.5
Aid AnotherBaseCombatPH3.5
Aiming A SpellBaseMagicPH3.5
AlignmentBaseBasicPH3.5
Arcane Magical WritingsBaseMagicPH3.5
Armor ClassBaseCombatPH3.5
Armor For Unusual CreaturesBaseEquipment & Special MaterialsPH3.5
Armor QualitiesBaseEquipment & Special MaterialsPH3.5
Attack BonusBaseCombatPH3.5
Attack RollBaseCombatPH3.5
Big and Little Creatures In CombatBaseCombatPH3.5
Bull RushBaseCombatPH3.5
Carrying CapacityBaseCarrying, Movement & ExplorationPH3.5
Caster LevelBaseMagicPH3.5
Casting TimeBaseMagicPH3.5
ChargeBaseCombatPH3.5
Choosing A SpellBaseMagicPH3.5
Combining Magical EffectsBaseMagicPH3.5
Combining Skill AttemptsBaseUsing SkillsPH3.5
ComponentsBaseMagicPH3.5
ConcealmentBaseCombatPH3.5
ConcentrationBaseMagicPH3.5
CounterspellsBaseMagicPH3.5
CoverBaseCombatPH3.5
DamageBaseCombatPH3.5
Dead (-10 Hit Points or Lower)BaseCombatPH3.5
Descriptive TextBaseMagicPH3.5
DescriptorBaseMagicPH3.5
DiceBaseBasicPH3.5
Disabled (0 Hit Points)BaseCombatPH3.5
DisarmBaseCombatPH3.5
Divine Magical WritingsBaseMagicPH3.5
DurationBaseMagicPH3.5
Dying (-1 to -9 Hit Points)BaseCombatPH3.5
ExplorationBaseCarrying, Movement & ExplorationPH3.5
Favorable and Unfavorable ConditionsBaseCombatPH3.5
FeintBaseCombatPH3.5
FlankingBaseCombatPH3.5
Free ActionsBaseCombatPH3.5
Full-Round ActionsBaseCombatPH3.5
Getting Into And Out Of ArmorBaseEquipment & Special MaterialsPH3.5
GrappleBaseCombatPH3.5
HealingBaseCombatPH3.5
Helpless DefendersBaseCombatPH3.5
Hit PointsBaseCombatPH3.5
InitiativeBaseCombatPH3.5
LevelBaseMagicPH3.5
Loss Of Hit PointsBaseCombatPH3.5