Deep Gnome

Forgotten Realms Campaign Setting (FRCS)Forgotten Realms (3.0)
Size
Small
Type
Humanoid (good reflex)
Level Adjustment
+3

Svirfneblin have all the gnome racial traits given in Chapter 2 of the Player’s Handbook (pp. 15) except as follows:

  • -2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma. Wuick and perceptive, svirfneblin are suspicious and retiring to an extreme.
  • Darkvision up to 120 feet. This replaces gnome low-light vision.
  • Spell-like Abilities: 1/day – blindness, blur, and change self (disguise self in D&D 3.5). These abilities are as the spells cast by a wizard of the svirfneblin’s character level (save DC 10 + spell level). This abilitiy replaces the gnome ability to cast the 0-level spells dancing lights, ghost sound, and prestidigitation.
  • Stonecunning: Like dwarfes, svirfneblin receive a +2 racial bonus on checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
  • Nondetection (Su): Svirfneblin have a continuous nondetection supernatural ability as the spell cast by a wizard of their character level.
  • Spell resistance of 11 + character level.
  • +4 dodge bonus against all creatures (no special bonus against giants).
  • +2 racial bonus on all saving throws.
  • +2 racial bonus on Hide checks, which improves to +4 in darkened areas underground.
  • Automatic and bonus languages as mentioned above.
  • Level adjustment +3: Svirfneblin are more powerful and gain levels more slowly than most of the other common races of Faerûn.