Nondetection
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature or object
- Duration
- 1 hour/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.