Zajimarn's Field of Icy Razors
Zajimarn's Field of Icy Razors is a D&D 3.5 spell (Evocation) from Mag. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex partial; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- One 10 ft. sq./caster level
- Duration
- 1 minute/level
- Saving Throw
- Reflex partial
- Spell Resistance
- Yes
Razor-sharp ice crystals fill the area.
Creatures standing in the area at the time the spell is cast take 2d4 points of damage plus 1d6 points of cold damage +1 point/level.
Any creature moving on foot into or through the spell’s area takes this damage for each 5 feet of movement through the razored area.
Any creature that sustains normal damage from this spell must also succeed at a Reflex save or suffer injuries to its feet and legs that slow its speed by one-third.
This speed penalty lasts for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points).
Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding at a Heal check against the spell’s save DC.
Each 5-foot square section has effectively 20 hit points.
Even when all the ice has been destroyed, frigid air remains in the area and deals 1d6 points of cold damage +1 point/level to creatures that pass through it.
Focus: A silver shuriken worth 50 gp that looks like a snowflake.