Wither
Wither is a D&D 3.5 spell (Necromancy) from Sa. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude partial; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One living creature
- Duration
- Instantaneous
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
This spell drains moisture from the body of a living creature.
The target takes 1d6 points of dessication damage per caster level (maximum 10d6) and is dehydrated (see page 15).
A creature that makes a successful Fortitude save takes half damage and is not dehydrated.
A plant or elemental of the water subtype instead takes 1d8 points of dessication damage per caster level (maximum 15d8).
Material Component: A pinch of powdered bone.