Wings of Air
Wings of Air is a D&D 3.5 spell (Transmutation) from Dr. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Touch; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V
- Range
- Touch
- Target
- One winged creature
- Duration
- 1 minute/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The creature you touch becomes more agile in the air, able to make quicker turns, and more maneuverable when flying. The target must be capable of flight using wings. The creature’s maneuverability improves by one step—from clumsy to poor, poor to average, average to good, or good to perfect.
A single creature cannot benefit from multiple applications of this spell at one time.