Whispering Wind

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Whispering Wind is a D&D 3.5 spell (Transmutation) from PH. On class lists for Bard (Level 2), Emissary of Barachiel (Level 2), Spellthief (Level 2), and others. Range or area: 1 mile/level; Saving throw: None; Duration: 1 hour/level or until discharged (destination is reached); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
1 mile/level
Area
10 ft. radius spread
Duration
1 hour/level or until discharged (destination is reached)
Saving Throw
None
Spell Resistance
No

You send a message or sound on the wind to a designated spot. The whispering wind travels to a specific location within range that is familiar to you, provided that it can find a way to the location. (It can’t pass through walls, for instance.) A whispering wind is as gentle and unnoticed as a zephyr until it reaches the location. It then delivers its whisper-quiet message or other sound. Note that the message is delivered regardless of whether anyone is present to hear it. The wind then dissipates. You can prepare the spell to bear a message of no more than twenty-five words, cause the spell to deliver other sounds for 1 round, or merely have the whispering wind seem to be a faint stirring of the air. You can likewise cause the whispering wind to move as slowly as 1 mile per hour or as quickly as 1 mile per 10 minutes. When the spell reaches its objective, it swirls and remains in place until the message is delivered. As with magic mouth, whispering wind cannot speak verbal components, use command words, or activate magical effects.