Were-doom
Were-doom is a D&D 3.5 spell (Evocation) from BV. On class lists for Cleric (Level 9), Druid (Level 9), Cleric Variant (Level 9), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: Fortitude negates; Duration: 1 day; Casting time: 1 minute.
- School
- Evocation
- Casting Time
- 1 minute
- Components
- V, S, M
- Range
- Long (400 ft. + 40 ft./level)
- Area
- 50 ft./caster level radius
- Duration
- 1 day
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
This spell must be cast at night. Lycanthropy infects 1d4 humanoid creatures in the area, designated randomly. These creatures immediately change into their animal or hybrid forms (their choice) and begin savagely attacking all around them.
To determine the type of lycanthropy that afflicts a subject, roll on the following table.
| d% | Lycanthrope Type |
|---|---|
| 01—25 | Wererat |
| 26—60 | Werewolf |
| 61—80 | Wereboar |
| 81—00 | Weretiger |
See the Lycanthrope template in the Monster Manual for more information on lycanthropy, including how to cure it.
Material Component: A bit of a lycanthrope’s fur or skin.