Water to Acid
Water to Acid is a D&D 3.5 spell (Transmutation) from Sto. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- Up to 1 cu. ft./level
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- No
ft./level)
Area: Up to 1 cu. ft./level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You transform a volume of water into an equal volume of acid, which deals damage to creatures that come into contact with it.
You cannot transform water inside a creature’s body, but you can affect water surrounding it.
Water containing more than a trace of dissolved or suspended substances can’t be affected by this spell.
You can fill a flask with acid produced in this way and throw it as a splash weapon that deals 1d6 points of acid damage on a direct hit and 1 point of acid damage from a splash (see page 128 of the Player’s Handbook).
Each round a creature is in contact with the acid, it takes 1d6 points of acid damage.
Underwater, the acid created by this spell dissipates after 1 round/caster level.
The acid dissolves metallic objects it contacts.
It deals 1d6 points of damage per round and ignores the object’s hardness.
A magic item makes a Fortitude saving throw each round for half damage.
Material Component: A few drops of vinegar.