Wall of Limbs
Wall of Limbs is a D&D 3.5 spell (Evocation) from SS. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex half or Reflex negates (see text); Duration: 1 round/level (D); Casting time: 1 full round.
- School
- Evocation
- Casting Time
- 1 full round
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Wall of whirling limbs up to 20 ft. long/caster level, or a ring of whirling limbs with a radius of up to 5 ft./two caster levels, either form 20 ft. high
- Duration
- 1 round/level (D)
- Saving Throw
- Reflex half or Reflex negates (see text)
- Spell Resistance
- Yes
An immobile, vertical curtain of whirling limbs springs into existence.
The limbs resemble your own forelimbs.
Any creature passing through the wall takes 1d6 points of bludgeoning damage per caster level (maximum 15d6), with a Reflex save for half damage.
If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.
Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.
The wall of limbs provides one-half cover (+4 AC, +2 Reflex saves) against attacks made through it.