Wall of Gloom
Wall of Gloom is a D&D 3.5 spell (Illusion (Shadow)) from CAr. On class lists for Sorcerer (Level 2), Wizard (Level 2), Wu Jen (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (see text); Duration: Concentration + 1 round/level; Casting time: 1 standard action.
- School
- Illusion (Shadow)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Semiopaque sheet of darkness up to 40 ft. long, or a ring of darkness with a radius of up to 15 ft.; either form 20 ft. high
- Duration
- Concentration + 1 round/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
You create a barrier of ominous shadow that obscures vision and deters passage. Creatures in squares adjacent to the wall have concealment against attacks from the other side, while creatures more than 1 square away have total concealment. Although the wall is not substantial, a creature with 6 or fewer Hit Dice must succeed on a Will save or be halted at its edge, ending its move action (though a creatures can move away from the wall or attempt to move through again if it has a second move action available). A creature can attempt to pass the wall any number of times, but each previous failure imposes a cumulative -1 penalty on its Will save.
Wall of gloom counters or dispels any light spell of equal or lower level.
Material Component: A bit of fleece from a black sheep.