Vigor, Mass Lesser
Vigor, Mass Lesser is a D&D 3.5 spell (Conjuration (Healing)) from CD. On class lists for Cleric (Level 3), Druid (Level 3), Cleric Variant (Level 3), and others. Range or area: 20 ft.; Saving throw: Will negates (harmless); Duration: 10 rounds + 1 round/level, up to 25 rounds; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 20 ft.
- Target
- One creature/2 caster levels within 30 ft. of each other
- Effect
- Grant Fast Healing 1. Heal target 1HP/round.
- Duration
- 10 rounds + 1 round/level, up to 25 rounds
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
You invoke healing energy over a group of creatures, granting each the fast healing ability for the duration of the spell. Each subject heals 1 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. Mass lesser vigor does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts.
The effects of multiple vigor spells do not stack; only the highest-level effect applies. Applying a second vigor spell of equal level extends the first spell’s duration by the full duration of the second spell.