Vigor, Lesser

Complete Divine (CD)Updated Supplementals (3.5)

Vigor, Lesser is a D&D 3.5 spell (Conjuration (Healing)) from CD. On class lists for Cleric (Level 1), Druid (Level 1), Cleric Variant (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 10 rounds + 1 round/level, up to 15 rounds; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature
Effect
Grant Fast Healing 1. Heal target 1HP/round.
Duration
10 rounds + 1 round/level, up to 15 rounds
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

With a touch of your hand, you boost the subject’s life energy, granting him or her the fast healing ability for the duration of the spell. The subject heals 1 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. Lesser vigor does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts.

The effects of multiple vigor spells do not stack; only the highest-level effect applies. Applying a second vigor spell of equal level extends the first spell’s duration by the full duration of the second spell.