Vertigo
Vertigo is a D&D 3.5 spell (Illusion (Phantasm)) from PH2. On class lists for Bard (Level 2), Beguiler (Level 2), Sorcerer (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will disbelief; Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Illusion (Phantasm)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature
- Duration
- 1 round/level (D)
- Saving Throw
- Will disbelief
- Spell Resistance
- No
You cripple a target with sensations of falling.
The subject of this spell becomes dizzy as the ground seems to drop away beneath its feet.
The subject must succeed on a DC 10 Balance check at the start of each turn to take a move action.
If it fails, it cannot move.
If it fails the check by 5 or more, it falls prone.
While affected, the subject also takes a -2 penalty on attack rolls and saving throws.
Airborne creatures receive a +4 bonus on saves against this spell and do not need to make the Balance checks.